My classmates and I are working on a turn based strategy game in my level design class. We're using the Unity engine with the "Tile Based Map and Navigation" asset. I adapted it from a board game I made when I was bored(pun).
This is reference artwork my classmate sent to me. I made a character model by using the image with Rotoscopy in the front and side views. I also made weapons and other accessories for each of the four character classes.
My professor taught me about optimization, various techniques used to bring the poly count down. Since the camera view will be isometric, I saved a lot of polys by leaving out details, such as the eyes, that we'll texture in. The character and all accessories combined have a total poly count of exactly 597.
My classmate textured the character while I textured the weapons and accessories. With the texturing done, it was time to do animations. There weren't any animators in the class, so I volunteered to get it done. In about two classes(around 5 hours) my professor taught me the basics of rigging and animating. I actually found it quite fun getting the models I made to move.