This is a four-barrel shot gun I've been working on for my third 3-D modeling project. I'd like to redo it, but it's time to turn it in and I don't have enough experience at this point. I'll redo it in a few years when I improve.
I did all the modeling in Softimage, including the grip shown here. I've found it faster and more efficient to block out the low-poly model and then duplicate it and smooth and detail that for the high-poly. However, it doesn't work with round cylinder shapes like the barrels.
Once I finished modeling the high-poly in Softimage, I sculpted a rough surface on the grip and stock with imported textures in Mudbox. I then used Xnormal to get a normal map. The grip came out great.
Finally, I used Mudbox for the texturing. I only used imported textures on the entire gun. I especially like how the body turned out. I was going for a beat up scrap kind of look. I experimented with several colors and found a light brown on low opacity gave the best effect.
Low-poly count: 2520
High-poly count: 166504


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