Tuesday, May 8, 2012

Four-Barrel Shotgun

I'm making this blog at the suggestion of my professor.  He says it's a good way to showcase all my skills, workflow and learning processes.  Now, on to my first topic.


 This is a four-barrel shot gun I've been working on for my third 3-D modeling project.  I'd like to redo it, but it's time to turn it in and I don't have enough experience at this point.  I'll redo it in a few years when I improve.

I did all the modeling in Softimage, including the grip shown here.  I've found it faster and more efficient to block out the low-poly model and then duplicate it and smooth and detail that for the high-poly.  However, it doesn't work with round cylinder shapes like the barrels.

Once I finished modeling the high-poly in Softimage, I sculpted a rough surface on the grip and stock with imported textures in Mudbox.  I then used Xnormal to get a normal map.  The grip came out great.


  Finally, I used Mudbox for the texturing.  I only used imported textures on the entire gun. I especially like how the body turned out.  I was going for a beat up scrap kind of look.  I experimented with several colors and found a light brown on low opacity gave the best effect.



Low-poly count: 2520
High-poly count: 166504

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