Sunday, June 17, 2012

Random Item 2: Calculator

 I had this calculator on my desk and thought, "I can do that pretty quick."  Only took about an hour for the entire process from modeling to textured.  I realized a bit late that I didn't leave enough room between the top buttons and where the object angles up, but it still looks fine.

The entire object is made up of cubes.  I'm confident the dimensions are mostly to scale.  I UVed all the buttons(except the + button) together, so I only had to UV three objects total.

I actually hadn't thought how to texture it before I started.  I came up with the quick solution of just throwing something together with MS PowerPoint and Paint, took about 2-3 minutes.  Imported that image into Mudbox and textured the model with it.

The final poly count came out to exactly 250.  If I were modeling it for a game, I would have used a hi-poly and normal map to get the buttons.  That would bring the poly count down to only 10, the amount the calculator body is made of.

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