Saturday, March 16, 2013

Digimon-Guilmon (Fan Art)


Here's the ZBrush project I was working on in class.  It was a very different kind of modeling experience.  Up until this point, I've been used to being precise and accurate with the placement of every component of a model.  I also had to get accustomed to the very different kind of UI of the ZBrush sculpting program.

I also had to learn how to retopologize the Zbrush model for use outside of the program.  I did all the retopology in Softimage since I'm most familiar with it.  I got it done fairly quick compared to the other students.  Took about two hours to get a good base.  There were some issues, as I expected from my first attempt, but my professor and I were able to get them fixed quick and easy.  The final model came out to be 2,500 polygons.


Since I mostly model objects, this is the highest poly model I've made so far.  At first, I wasn't sure how to go about UVing and character model. My professor taught me to separate the limbs (and other such extremeties) and the head from the body and cut them along a side so they unfold efficiently.

The first render is just a standard Phong I've been using.  I made the background using a sphere.  I had the idea to import a black clip, making the UV line green and applying the resulting UV Stamp as the diffuse texture.  On the second render image, I decided to play around with the Toon Material to see if it would look like the anime.  For the final render, I gave him a red aura to make him look like he's powered up.


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